I will continue to maintain the 1.6.x address library should there be new game versions, and if a mod author updates their plugin to use new library they will find it easy to only recompile with new version number only and don't have to change anything. ![]() This is also recognized by SKSE devs as they made a completely new version system to load plugins now to avoid loading mismatched version plugins.īut this is not the end of the world. What this means is that the IDs from 1.5.x no longer correspond to 1.6.x and must be re-created for mod authors.ġ.5.x DLLs are truly never going to be compatible with 1.6.x and other way around. So in the end we (on RE discord) decided to just create a new address library for 1.6.x. Matching 1.5.97.0 to 1.6.x is too impossible (around 60% could be automatically matched after a week of trying), this is too low to be useful. The IDs that point to addresses will not match between those 2 versions (the game executable is too different to match, and even if they matched the code within those functions is different anyway). IMPORTANT! This is now split into 2 versions: Special Edition (1.5.x) and Anniversary Edition (1.6.x).
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